html{height:100%;width:100%;background-color:#1d292c}body{margin:0;max-height:100%;height:100%;overflow:hidden;background-color:#1d292c;font-family:Helvetica,arial,sans-serif;position:relative;width:100%;-webkit-tap-highlight-color:transparent}#application-canvas{display:block;position:absolute;top:0;left:0;right:0;bottom:0}#application-canvas.fill-mode-NONE{margin:auto}#application-canvas.fill-mode-KEEP_ASPECT{width:100%;height:auto;margin:0}#application-canvas.fill-mode-FILL_WINDOW{width:100%;height:100%;margin:0}canvas:focus{outline:none}

/* On-screen controls panel - restored 2026-08-08.
   These rules used to arrive with https://cdn.jsdelivr.net/gh/gracehuynhh/doodlejump/styles.css,
   whose GitHub repo has been deleted. Without them .settings loses its
   visibility:hidden and the settings form sits unstyled on top of the game. */
.keyboard {
    text-align: center;
    bottom: 40px;
    position: fixed;
    display: none;
    margin: auto;
    width: 100%;

  }
.keyboard button {
    margin-left: 5px;
    font-size: 2rem;
    padding: 1rem;
    background: #f4e7d1;
    border: 3px solid #231f20;
    opacity: 0.4;

  }
.keyboard button:active {

    opacity: 1;

  }
.settings {

    display: flex;
    flex-direction: row;
    position: absolute;
    width: 100%;
    height: 100%;
    align-items: center;
    justify-content: center;
    flex-wrap: wrap;
    color: white;
    gap: 5px;
    visibility: hidden;
    opacity: 0;
    transition: visibility 0.3s linear, opacity 0.3s linear;
  }
.settings .details {

    z-index: 999999;
    background-color: rgba(0, 0, 0, 0.7);
    width: 200px;
    padding: 20px;
    border-radius: 20px;
  }
.break {
    width: 100%;
  }
.settings button {
    color: white;
    border: 1px solid #fff;
    background-color: #f231;
    padding: 8px;
    border-radius: 10px;
  }
#settings-btn svg:hover {
    transform: rotate(90deg);
    transition-duration: 1s;
    fill: #f5deb3;
  }
input[type=range],
  input[type=checkbox],
  button,
  #settings-btn,
  #fullscreen-btn {
    cursor: pointer;
  }
